When we first came together as a collective we conducted several tests exporting our maya assets and importing them into the unity game engine. We found difficulty however in doing so, some of the assets we had created appeared transparent when imported from maya to unity. So we had to search through are assets and find A, which ones were essential to the visual aspects of our game and B, which assets would actually translate from maya to unity.
GDD Joint Outcomes - An animated secondary character within the level - A third person controller - A game level coherent with the aesthetic of our existing level design
Tuesday, 26 March 2013
Unity: Whats Good Whats Not?
When we first came together as a collective we conducted several tests exporting our maya assets and importing them into the unity game engine. We found difficulty however in doing so, some of the assets we had created appeared transparent when imported from maya to unity. So we had to search through are assets and find A, which ones were essential to the visual aspects of our game and B, which assets would actually translate from maya to unity.
Labels:
Anthony J
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment