Tuesday, 26 March 2013

Unity: Whats Good Whats Not?


When we first came together as a collective we conducted several tests exporting our maya assets and importing them into the unity game engine. We found difficulty however in doing so, some of the assets we had created appeared transparent when imported from maya to unity. So we had to search through are assets and find A, which ones were essential to the visual aspects of our game and B, which assets would actually translate from maya to unity.

I also began conducting my own experiments with the unity interface, getting a better sense of what everything was and wither or not it could be implemented into our game level. After briefly looking at a couple of youtube videos on game level design in unity. I discovered that it is actually possible to design a terrain within the game engine itself. Discussing this with the rest of the group I decided it would be more successful to create a new terrain within unity but still importing the necessary assets from maya. The group agreed and I was appointed with the additional responsibility of developing the terrain.

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