Outlaws GGD

GDD Joint Outcomes - An animated secondary character within the level - A third person controller - A game level coherent with the aesthetic of our existing level design

Thursday, 21 March 2013

Ogre Run cycle

Posted by The Invigilator at 10:30
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Blog Archive

  • ▼  2013 (25)
    • ►  May (9)
    • ►  April (2)
    • ▼  March (14)
      • Unity: Whats Good Whats Not?
      • Research/Reference Images
      • Introduction
      • Ogre Run cycle
      • Keyframed Character Idle
      • Initial referencing
      • Introduction
      • Troll Animation pt. 3
      • Troll Animation pt. 2
      • Troll Animation pt. 1
      • Troll Animation Prep
      • Target Development
      • First Target
      • Introduction

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