After meeting our coding group leader (Danius) and discussing what he’s
specific area of talent was, we than proceeded to show him the Team Outlaws
game designs (characters and scenes). With the distinctive look that our assets
had, it did not take long before deciding what sort of game we would like to
create. Following a brief discussion we had all agreed on creating a first
person beta testing shooter, keeping in mind the workload we had, and the Unity
side coding capabilities.
We than proceeded to delegate our individual job roles with each other,
were I took on the responsibility of building and animating the target range
boards that the player will be shooting at in the game.
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