Thursday, 21 March 2013

Introduction


After meeting our coding group leader (Danius) and discussing what he’s specific area of talent was, we than proceeded to show him the Team Outlaws game designs (characters and scenes). With the distinctive look that our assets had, it did not take long before deciding what sort of game we would like to create. Following a brief discussion we had all agreed on creating a first person beta testing shooter, keeping in mind the workload we had, and the Unity side coding capabilities.   
We than proceeded to delegate our individual job roles with each other, were I took on the responsibility of building and animating the target range boards that the player will be shooting at in the game.

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