GDD Joint Outcomes - An animated secondary character within the level - A third person controller - A game level coherent with the aesthetic of our existing level design
Thursday, 21 March 2013
Initial referencing
To begin with I made a video reference of the idle (using myself) just to make the creation of the idle a fluid process.
However, I did find that due to the length of the initial video the idle would end up looking rather stiff, so I broke down the video so as to make the character movement look more natural.
Using stills converted from the video reference I began animating TJ's character,
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Jerome
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