GDD Joint Outcomes - An animated secondary character within the level - A third person controller - A game level coherent with the aesthetic of our existing level design
Thursday, 21 March 2013
Troll Animation pt. 1
Working alongside the sketches I had done, I started animating the
Trolls first motion, (the Draw). As the model had the trolls revolver holsters
on its back the animation would have to be it reaching behind in order to draw
it guns. As a group we had also discussed on changing the camera angle within
Unity to an over the shoulder shot once the Troll drew his guns, the gamer than
controlled the aim and shoot through an eye level view. With the draw animation
I tried to keep it as fluent as possible, which came through animating with the
Troll already holding his guns. This way I could specifically concentrate on
how his hands and arms would naturally move. Danius (coding group leader)
assured me that he could make certain objects disappear while working in Unity
so having the guns attached to the hands was easily amendable.
Labels:
TJ
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment