GDD Joint Outcomes - An animated secondary character within the level - A third person controller - A game level coherent with the aesthetic of our existing level design
Thursday, 21 March 2013
Troll Animation pt. 2
The gunshots for each arm weren’t that difficult. The main area that I
tried to emphasise on was the recoil caused each time the Troll fired its guns.
Movement in the elbow and shoulder joints were imperative in gaining the
desired look, therefore they were the areas I put the most effort into. In
regards to each arms animation, I tried my best to synchronise the movements
with one another to avoid any suspicious errors but at the same time not mimic
the two animations exactly identically.
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TJ
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