Are first plan of action was to develop a general plan of what game we wanted to create and as a result what personal outcomes as well. We elected on creating a third person shooting tutorial level with Anthony S character as the protagonist. The player will have to shot target boards as they pop up and out of different locations, before the targets time out and drop back down.
We developed a showreal to present are work to groups of coders from the different class. This was almost like an interview to get an understanding of what both parties wanted from our art and their scripts. We had a good reception from several groups and we recorded their details and small notes to remind us of who they were and what they wanted from their personal out comes.
Once we decided on the group we wanted to collaborate with (Danius). Everyone within the group was appointed a designated role he had to accomplish in order to develop a practical game. I was appointed the role of level designer. This includes mapping out the level the using unity, modelling assets for the level with maya and then finally importing all the created assets from maya into unity.
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