GDD Joint Outcomes - An animated secondary character within the level - A third person controller - A game level coherent with the aesthetic of our existing level design
Thursday, 21 March 2013
Troll Animation pt. 3
The reloading animation was the most challenging of the three assigned.
As the Troll was holding both revolvers in its hands I had to come up with an
idea that made the gamer assume that the guns were being reloaded in one
motion. As it was a pair of revolvers that the Troll was using, I animated the
barrels flip outwards as he quickly brought his hands to his waist and gave the
impression of some sort of reloading motion before bringing back up his arms
and re-flipping the barrels into the guns. Just like “the draw” animation,
synchronisation was key because the gamer would want the reloading motion to be
as fast as possible but not so fast as to loose its detail.
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TJ
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