Without wasting any time I got cracking on strait away starting with a design.
Once I had confirmed on the look I was going for, I started to create
the mesh in Maya bearing in mind the animations that I would have to apply to
it later. When I was happy with the outcome of the model I had built I combined
the relevant pieces together and gave the base a joint so I would be able to
easily tilt the target board up and down as if it was running on a pivot. When
it came to animating the shatter effect that would be caused each time the
player shot the board, I wasn’t quite sure on how to go about getting the
desired look. I than researched the idea online and found a Maya N Dynamics tutorial
(http://www.youtube.com/watch?v=9vUmUReuPTU), which I followed to produce the flow I wanted which I think, worked
quite well.
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