I found using maya relatively easy. However, I haven’t really conducted a lot of research into making the textures as impressive as possible. In regards to modelling the assets this was simple, due to the use of my concept art I was able to replicate the drawing to near perfect accuracy with my 3D model. In regards to unity, once I had gone through the necessary tutorials I found unity very much ‘user friendly’. The interface was clear to understand and I found unity enjoyable. Using my own creativity to develop terrains.
GDD Joint Outcomes - An animated secondary character within the level - A third person controller - A game level coherent with the aesthetic of our existing level design
Friday, 10 May 2013
Unity/Maya self feedback
I found using maya relatively easy. However, I haven’t really conducted a lot of research into making the textures as impressive as possible. In regards to modelling the assets this was simple, due to the use of my concept art I was able to replicate the drawing to near perfect accuracy with my 3D model. In regards to unity, once I had gone through the necessary tutorials I found unity very much ‘user friendly’. The interface was clear to understand and I found unity enjoyable. Using my own creativity to develop terrains.
Labels:
Anthony J
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment