Once Jerome had finished his ideal animation it was then my job to export the file as an FBX but ensuring that both the bake animation and EmbeddMedia checkboxes were ticked otherwise the animation won't play and the textures won't appear with the mesh in Unity.
So once imported to Unity the first course of action was to apply a scale of 1 to the mesh, this converts the mesh to the correct scale you were modelling to in Maya. Once dragged and dropped into the scene all thats left is to go to the 'Idle animation' import settings, click on 'Animation' and change 'Wrap Mode' to 'Loop'. Finally, still in the 'Idle animation' import settings, click on 'Rig' and change 'Animation Type' to 'Legacy'. Now the animation will play and loop while the character controller is venturing through the level.
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